Feat/Feature Effects
Different values: 678
=====================================
object {Feat/Feature Effects}
    _id : string {Feat/Feature Effects._id} (all different values)
    img : string {Feat/Feature Effects.img} (542 different values)
    name : string {Feat/Feature Effects.name} (all different values)
    system : object {Feat/Feature Effects.system}
        description : object {Feat/Feature Effects.system.description}
            value : string {Feat/Feature Effects.system.description.value} (673 different values)
        duration : object {Feat/Feature Effects.system.duration}
            [expiry] : string {Feat/Feature Effects.system.duration.expiry} (3 different values)
                'turn-start' (x393)
                'turn-end' (x81)
                'round-end' (x1)
            sustained : boolean {Feat/Feature Effects.system.duration.sustained} (2 different values)
                False (x671)
                True (x7)
            unit : string {Feat/Feature Effects.system.duration.unit} (6 different values)
                'rounds' (x259)
                'unlimited' (x176)
                'minutes' (x132)
                'encounter' (x79)
                'days' (x25)
                'hours' (x7)
            value : integer {Feat/Feature Effects.system.duration.value} (9 different values)
                1 (x356)
                -1 (x255)
                0 (x29)
                10 (x20)
                3 (x6)
                5 (x5)
                2 (x3)
                7 (x2)
                30 (x2)
        level : object {Feat/Feature Effects.system.level}
            value : integer {Feat/Feature Effects.system.level.value} (18 different values)
        publication : object {Feat/Feature Effects.system.publication}
            license : string {Feat/Feature Effects.system.publication.license} (2 different values)
                'ORC' (x395)
                'OGL' (x283)
            remaster : boolean {Feat/Feature Effects.system.publication.remaster} (2 different values)
                True (x437)
                False (x241)
            title : string {Feat/Feature Effects.system.publication.title} (60 different values)
        rules : ignored (Foundry rules object) {Feat/Feature Effects.system.rules}
        start : object {Feat/Feature Effects.system.start}
            [initiative] : empty
            value : integer {Feat/Feature Effects.system.start.value} (2 different values)
                0 (x672)
                3648 (x6)
        tokenIcon : object {Feat/Feature Effects.system.tokenIcon}
            show : boolean {Feat/Feature Effects.system.tokenIcon.show} (2 different values)
                True (x674)
                False (x4)
        traits : object {Feat/Feature Effects.system.traits}
            [rarity] : string {Feat/Feature Effects.system.traits.rarity} (same value: 'common')
            value : array<string> {Feat/Feature Effects.system.traits.value}
                Length: min=0 max=1
                Value type: string {Feat/Feature Effects.system.traits.value.[]} (same value: 'gunslinger')
        [badge] : object {Feat/Feature Effects.system.badge}
            [evaluate] : boolean {Feat/Feature Effects.system.badge.evaluate} (same value: True)
            [labels] : array<string> {Feat/Feature Effects.system.badge.labels}
                Length: min=3 max=12
                Value type: string {Feat/Feature Effects.system.badge.labels.[]} (26 different values)
            [loop] : boolean {Feat/Feature Effects.system.badge.loop} (same value: False)
            [reevaluate] : string {Feat/Feature Effects.system.badge.reevaluate} (same value: 'turn-end')
            type : string {Feat/Feature Effects.system.badge.type} (2 different values)
                'counter' (x21)
                'formula' (x7)
            value : mixed
                string {Feat/Feature Effects.system.badge.value} (6 different values)
                    '1d4' (x2)
                    '(@item.level)d8' (x1)
                    '1d20' (x1)
                    '(1 + floor(@item.origin.level / 4))d4' (x1)
                    '1d12' (x1)
                    '1d8' (x1)
                integer {Feat/Feature Effects.system.badge.value} (3 different values)
                    1 (x19)
                    5 (x1)
                    4 (x1)
            [max] : integer {Feat/Feature Effects.system.badge.max} (2 different values)
                3 (x1)
                4 (x1)
            [min] : integer {Feat/Feature Effects.system.badge.min} (2 different values)
                5 (x1)
                0 (x1)
    type : string {Feat/Feature Effects.type} (same value: 'effect')